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Bonnie is one of four main antagonists in Five Nights at Freddy's. LikeFreddy Fazbear and Chica, Bonnie is a children's entertainer during the day, housed at Freddy Fazbear's Pizza.

However, at night, he acts as the other animatronics do: hunting down any human in the area and forcefully stuffing them into a Freddy Fazbear suit, killing them.

Appearance

Bonnie is a lavender-colored rabbit animatronic, with maroon eyes. He has articulated ears that can bend forward, and wears a red bow tie which is partially obstructed by his chin. On

stage, he carries an orange guitar. Unlike the other characters, he has rounded teeth, and does not have eyebrows.

Excluding his head, the majority of Bonnie's body appears identical to Freddy's, apart from the latter's color. This version of Bonnie, like most of the animatronics in the first game, seems to have no teeth on his upper jaw.

Location

Show stage nocamera

Bonnie's starting location is the Show Stage, along with his bandmates, Freddy and Chica. Upon activation, he will move to any room on the left side of the restaurant, excluding Pirate Cove. This means he can appear in the Dining Area, Backstage, the West Hall, the Supply Closet, and the West Hall Corner. When looking into The Office, he appears leaning into the left doorway from the blind spot directly behind the left door.

Behavior

Bonnie blarg

Bonnie attacking the player.

Bonnie is known for coming and returning to The Office more frequently than the other animatronics, and, like Foxy, he only approaches from the left side, though their similarities end there. He will stare through the doorway into The Office, unlike Chica, who looks through the window. The frequency with which Bonnie approaches The Office appears to be due to supposed teleportation abilities, which is noticeable with Cheat Mode enabled. Bonnie is also capable of temporarily disabling the cameras as he moves to another area, as does Chica.

On some nights, if the player does not look at Bonnie on the Show Stage, he will not move from that location. Although this is one of the best methods for surviving after Night 2, using this method leaves the player unable to check on Pirate Cove (as the Show Stage is the default camera when opening the Monitor), leaving the player vulnerable to an attack from Foxy.

On the 4th, 5th, 6th, and (when his AI is set on the higher levels) 7th nights, while standing in front of the camera outside The Office (CAM 2B), Bonnie's head and jaw twitch violently in a very paranormal manner. TheRobotvoice sound byte can be heard while he is twitching, even if the player is not looking at him directly on the Monitor. These paranormal behaviors are also exhibited by Chica. On any night, he may be seen standing a few inches away from the Backstage camera (CAM 5), staring directly into it. His eyes are completely black, save for white, pinprick-sized pupils.

When Bonnie enters The Office while the player is viewing the cameras, quiet, raspy, groan-like noises are audible. Once the player lowers the camera view and returns to The Office, Bonnie will attack them and end the game. The same noises can also be heard in this situation if Chica is waiting to attack. Bonnie and Chica are capable of forcing the player to lower the Monitor in order to attack, meaning the player cannot necessarily survive by continuing to view the Monitor until 6 AM as previously thought.

FNAF 2 Bonnie

Bonnie Icon

Bonnie makes an appearance in Five Nights at Freddy's 2 along with the three other older animatronics.

In the second game, Bonnie has a very different design - like Freddy Fazbear, he also has two buttons on his chest. His face has been gutted, with most of it being removed, revealing his endoskeleton mechanisms. His lower jaw remains, featuring more teeth than he possesses in the first game as well as glowing red irises. His left arm is missing entirely, with a mass of torn wires in its place. The red layering of his mouth has been removed, making his teeth seem longer than before.

His suit has become more tattered, particularly around the legs, and a few loose wires poke out of his body. The covering on his right hand and left foot have come off, revealing his endoskeleton. He also seems to have a bigger stomach, as it looks more rounded and bigger than his upper body. His chin also doesn't squash his bow tie now, and his suit seems to have changed to a darker shade of blue, as opposed to a lavender color. It is explained in game that this new appearance is due to an attempted retrofit of the old animatronics that took place, before they got junked in favor of the Toy Models, such as Toy Bonnie.

Behavior

Old bonnie by crueldude100-d86gypn

Unlike in the first game, Bonnie appears to follow a fixed pattern, and no longer appears to teleport along his attack route. He starts moving at Night 2, but is very inactive until Night 3. Bonnie starts with the other old animatronics in the Parts/Service room and travels to the Main Hall. He then heads to the hallway outside The Office, staring at the player from just outside. After that, he travels into Party Room 1 to climb into the Left Air Vent in order to enter The Office, completely bypassing the Left Air Vent's blind spot.

When Bonnie is in The Office and either the player lowers their Monitor or Bonnie forces it down, Bonnie will stand in front of the desk as the lights constantly flicker before he vanishes. The player has less than a second to put on the Freddy Fazbear Headthe moment they see Bonnie to avoid imminent death. Delaying or neglecting to put the head on will cause the screen to black out as normal, only for him to return and kill the player after bringing up and lowering theMonitor. He may also forcibly pull down the Monitor or remove the Freddy Head if left on some time after failing to ward him off, just like the others.

Bonnie is incredibly active, especially on later nights; while he can be caught in the hallway, Bonnie can quickly move into The Office via the Left Air Vent, catching the player off-guard. Like the other animatronics, theFlashlight appears to make him wander off and/or slow him down.

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